JOSEPH CROSS
Marathon, Destiny, Destiny 2, Dune, Ghost in the Shell and Kong
Joseph Cross is an art director and visual development artist with nearly two decades of experience across games, film and entertainment.
Most recently he joined Riot Games, following a long tenure at Bungie where he contributed to the development of Destiny and Destiny 2 before serving as Franchise Art Director on Marathon, helping define the visual identity and world of the re-imagined IP from its earliest stages.
Beyond games, Joseph has brought his concept design expertise to some of cinema’s most visually ambitious productions, including Dune, Ghost in the Shell and Kong: Skull Island.
Joseph’s talk explores the intersection of personal identity, creative influence and opportunity in art direction, across both video games and commercial work. A rare inside look at what it takes to build and protect a visual world at the highest level of the industry.