NIXXES: CO-CREATING AAA GAMES: LESSONS FROM SAROS
Nixxes Software is an industry-leading Dutch company specializing in video game design, development and porting.
As AAA game development grows more complex, collaboration between studios is becoming essential to how games are made. In this talk, Micah Hrehovcsik shares insights into the co-development of SAROS, exploring how Nixxes and Housemarque collaborated to bring the world of Carcosa to life.
Through examples of boss encounters and level design created by Nixxes, he will offer a behind-the-scenes look at the creative processes, challenges, and opportunities of working across studios.
Drawing on lessons learned during development, Micah will share his vision of co-creation as more than simply dividing production responsibilities. He will explore how shared creative ownership, trust, and complementary expertise can shape the development process and why co-creation will play an increasingly fundamental role in the future of AAA game development.
Micah Hrehovcsik is a game designer, researcher, and educator with over 20 years of experience in the entertainment and serious games industry. He is currently Game Director at Nixxes, part of Sony Interactive Entertainment.