ACADEMY WORKSHOP: RAY TRACING BY JACCO BIKKER
Want to go beyond the talks and panels? This workshop brings the hands-on learning experience of Playgrounds Academy straight to Breda and giving you the chance to work directly alongside some of the most talented artists and developers in the games industry.
In just an afternoon, you’ll explore the theory and practice of ray tracing and path tracing, for simple scenes as well as more elaborate ones.
Several “tracks” let you pick the challenges that suit you in this interactive workshop. Suitable for anyone that can wield C++ fluently, with challenges for a broad range of skill levels.
Please bring a laptop with Visual Studio for C++ (or an alternative).
Jacco Bikker is senior lecturer and researcher at Breda University. He specializes in real-time ray tracing for games, which is also the topic of his Ph.D. thesis
He is also a game developer with a decade of experience on PC and mobile devices, specializing in rendering (software rasterization, shaders, ray tracing, visibility algorithms) and code optimization.