
MASTERCLASS PEER LEMMERS: Creature Animation for Film vs Game (sold out)
Discover how animation changes between cinematic storytelling and interactive gameplay in this immersive, hands-on workshop. You’ll learn how to bring creatures to life across both film and game pipelines, from expressive cinematic performances to snappy, responsive gameplay actions.
Explore the anatomy of a shot, the mechanics of movement, and the art of creating believable character and emotion. We’ll break down quadruped and bipedal locomotion, study creature behavior and performance, and design a gameplay attack animation that feels dynamic and readable. You’ll also gain insight into how animations fit within game blueprints, and how VFX-level detail and performance elevate your work for the screen. By the end, you’ll have started two short pieces: one cinematic, one gameplay-focused, and a deeper understanding of how to adapt timing, posing, and storytelling across mediums.
Perfect for animation students and junior professionals ready to level up their craft and master the art of creature animation for both film and games.
No prior experience is required, though basic entry-level skills are helpful. You’ll also be asked to plan and sketch out their animations on paper or digitally (e.g., in Notepad).
Participants should bring their own laptop to create their own animations using a rig of their choice like Maya or Blender (Note: Peer Lemmers can provide full support in Maya, but not in Blender)
Dutch creature animator Peer Lemmers worked on numerous games, films and series like Horizon Zero Dawn, Jurassic World, Rise of the Guardians and Edge of Tomorrow. He was responsible for the animation of every creature from Horizon Forbidden West. With over 15 years experience in film, vfx and games Lemmers has a strong blend of styles and knowledge concerning the art of animation and its role within a scheduled production environment. Lemmers worked for companies like DreamWorks, Tippett Studio, Double Negative, Reel FX, Sony Imageworks, Rare Microsoft, Image Engine and Guerrilla amongst others. His projects range from games, AR, to film. Aside from recently working on Horizon Forbidden West, he was also lead animator for Ainbo – Spirit of the Amazon.
Peer also collaborated with SAE Amsterdam for a series of lectures on animation.









