GRAPHICS PROGRAMMING CONFERENCE
The Graphics Programming Conference (GPC) is the conference for real-time and interactive graphics programming, welcoming everyone from student to industry veteran. Expect deep dives into the hottest topics in graphics, from real-time rendering in games to ray tracing, GPU performance and new developments in interactive applications.
GPC was established in 2024 by industry veterans Johan Andersson, Jasper Bekkers and Matthäus Chajdas, the “ABC of graphics”. After years of travelling the world just to meet up now and then, they set out to build a home for the graphics community in Europe. It’s a non-profit conference with one aim: to help practitioners come together, share knowledge and present their latest advances.
On the program:
🎮 007 First Light: Frame Breakdown, plus Licence to Sample: path tracing in 007 First Light
🎮 A Helldivers 2 field briefing on Variable Rate Shading
🌊 Rendering underwater lighting in Subnautica 2
🏴☠️ From Sakai to Havana: ray-traced GI for Assassin’s Creed Black Flag Resynced
🔦 Ray Traced Direct Lighting in CONTROL Resonant
🎬 Real-time rendering at Wētā FX
🧠 Neural graphics: Intel’s Texture Set Neural Compression and MegaLights on mobile
🏈 Fastest Madden Ever! High frame rate sports rendering
👉 And more, check out the full program here: graphicsprogrammingconference.com