ACADEMY WORKSHOP: UTILIZING TRIM TEXTURES FOR STYLIZED GAMES BY ISA RAAIJMAKERS
In this workshop you’ll learn to utilize trim textures on medium poly assets. Senior Environment Artist Isa Raaijmakers will demonstrate how you can optimize your development cycle by creating a wide variety of assets with limited textures.
You’ll work on a 3D model that you’ll textures with textures provided by Isa, you’re free to adjust these textures during the workshop
- Basic 3D modeling skills
- Basic UV skills
- Computer with 3D modeling software
- Optional drawing tablet
Isa Raaijmakers has been working as an environment artist at Twirlbound for five years. Since she joined, the environment team expanded to three people but it’s still a challenge to create large open world games with only three environmental artists.
During this workshop, she’ll demonstrate one of the techniques that the studio uses to produce enough assets to build a detailed world.