
PORTFOLIO REVIEWS
Students, starters and professionals can talk to artists and studios about their portfolio at Game Week. Get connected, get advice and learn how to improve your portfolio.
We will announce soon which artists and studios are willing to conduct portfolio reviews.
Click here for the full timetable!
HOW DOES IT WORK?
Students and starters who donβt really have a huge portfolio yet will get basic tips & tricks. How do you build your portfolio? Where do you start? For professionals with 2+ years experience the session will be a classic review as you know it.
GOOD TO KNOW
- One review per person is allowed (due to high demand)
- Registration for portfolio reviews can only be done on-site at the conference venue
- Do a little prep before you arrive and know who you would like to talk to. It helps us keep the queue moving for everyone.
- Itβs a first come, first serve system. Get your running shoes on.
- All reviews will be done face-to-face. If you want to show your portfolio digitally, youβll need to bring your own device.
Click here for the full timetable!
π 11:15 – 12:15 (CET)
π€ KeokeN Interactive – Koen Deetman | 3D artist/game design/studio/creative director
π€ Embark Studio – Robert Sammelin
π€ Pathfinder Studios – Steven Cormann
π€ Twirlbound – Timo van Hugten | art director/environment artist
π€ Twirlbound – Lotte de Brabander & Isa Raaijmakers | environment artists
π€ Pathfinder Studios – Jort van Welbergen
π€ Larian Studios – Farhang Namdar
π 12:30 – 13:30 (CET)
π€ Pathfinder Studios – Jort van Welbergen
π€ Pathfinder Studios – Steven Cormann
π€ Ubisoft – Volodymyr Kozik
π€ HackShield – Antonio Hoogervorst | world building/characters/story/animation/environment
π€ Twirlbound – Ciska Overkamp | animation
π€ CoolGames – Laurens Rutten | distribution/fundraising/self-publishing/working with investors/setting up a studio
π€ Hanze – Stathis Psomadellis | 3D art
π 14:30 – 15:30 (CET)
π€ Guerrilla – Arno Schmitz
π€ Twirlbound – Timo van Hugten | art director/environment artist
π€ Twirlbound – Ciska Overkamp | animation
π€ Bram Sels | visual development artist
π€ HackShield – Antonio Hoogervorst | world building/characters/story/animation/environment
π€ Twirlbound – Lotte de Brabander & Isa Raaijmakers | environment artists
π€ BUas – Lothar Zou | AAA realtime game art/character art and design/environment art and design/concept art/art direction
π 11:00 – 12:00 (CET)
π€ HackShield – Antonio Hoogervorst | world building/characters/story/animation/environment
π€ Passion Games – Lucie Friar | character design/concept art/animation
π€ Howest – Dries Derijckere | 3D/Unreal
π€ BUas – Ana Popescu | concept art/visual development/environment art/character art
π€ BUas – Nick Dry | level design
π€ BUas – Neville Marcinkowski | character design/art direction/2D+3D art
π 12:15 – 13:15 (CET)
π€ Blender Studio – Simon Thommes
π€ HackShield – Antonio Hoogervorst | world building/characters/story/animation/environment
π€ Embark Studios – Robert Sammelin | art director/illustrator
π€ Howest – Kasper Geeroms | game design
π€ BUas – Vlad Cenusa | concept art/character/creature art
π€ Guerrilla – Julia Spurek | lead animator
π€ BUas – Nick Dry | level design
π 14:45 – 15:45 (CET)
π€ Jochem van Gool
π€ Boop Games – Willem Hollants | Internship Recruiting
π€ Guerrilla – Julia Spurek | lean animator
π€ BUas – Lothar Zou | AAA realtime game art/character art and design/environment art and design/concept art/art direction