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Business

PORTFOLIO REVIEWS

Students, starters and professionals can talk to artists and studios about their portfolio at Game Week. Get connected, get advice and learn how to improve your portfolio.

We will announce soon which artists and studios are willing to conduct portfolio reviews.

Click here for the full timetable!

HOW DOES IT WORK?

Students and starters who don’t really have a huge portfolio yet will get basic tips & tricks. How do you build your portfolio? Where do you start? For professionals with 2+ years experience the session will be a classic review as you know it.

GOOD TO KNOW

  • One review per person is allowed (due to high demand)
  • Registration for portfolio reviews can only be done on-site at the conference venue
  • Do a little prep before you arrive and know who you would like to talk to. It helps us keep the queue moving for everyone.
  • It’s a first come, first serve system. Get your running shoes on.
  • All reviews will be done face-to-face. If you want to show your portfolio digitally, you’ll need to bring your own device.
Timetable

Click here for the full timetable!

Program Wed 3 December

πŸ•’ 11:15 – 12:15 (CET)

πŸ‘€ KeokeN Interactive – Koen Deetman | 3D artist/game design/studio/creative director

πŸ‘€ Embark Studio – Robert Sammelin

πŸ‘€ Pathfinder Studios – Steven Cormann

πŸ‘€ Twirlbound – Timo van Hugten | art director/environment artist

πŸ‘€ Twirlbound – Lotte de Brabander & Isa Raaijmakers | environment artists

πŸ‘€ Pathfinder Studios – Jort van Welbergen

πŸ‘€ Larian Studios – Farhang Namdar

πŸ•’ 12:30 – 13:30 (CET)

πŸ‘€ Pathfinder Studios – Jort van Welbergen

πŸ‘€ Pathfinder Studios – Steven Cormann

πŸ‘€ Ubisoft – Volodymyr Kozik

πŸ‘€ HackShield – Antonio Hoogervorst | world building/characters/story/animation/environment

πŸ‘€ Twirlbound – Ciska Overkamp | animation

πŸ‘€ CoolGames – Laurens Rutten | distribution/fundraising/self-publishing/working with investors/setting up a studio

πŸ‘€ Hanze – Stathis Psomadellis | 3D art

πŸ•’ 14:30 – 15:30 (CET)

πŸ‘€ Guerrilla – Arno Schmitz

πŸ‘€ Twirlbound – Timo van Hugten | art director/environment artist

πŸ‘€ Twirlbound – Ciska Overkamp | animation

πŸ‘€ Bram Sels | visual development artist

πŸ‘€ HackShield – Antonio Hoogervorst | world building/characters/story/animation/environment

πŸ‘€ Twirlbound – Lotte de Brabander & Isa Raaijmakers | environment artists

πŸ‘€ BUas – Lothar Zou | AAA realtime game art/character art and design/environment art and design/concept art/art direction

Program Thu 4 December

πŸ•’ 11:00 – 12:00 (CET)

πŸ‘€ HackShield – Antonio Hoogervorst | world building/characters/story/animation/environment

πŸ‘€ Passion Games – Lucie Friar | character design/concept art/animation

πŸ‘€ Howest – Dries Derijckere | 3D/Unreal

πŸ‘€ BUas – Ana Popescu | concept art/visual development/environment art/character art

πŸ‘€ BUas – Nick Dry | level design

πŸ‘€ BUas – Neville Marcinkowski | character design/art direction/2D+3D art

πŸ•’ 12:15 – 13:15 (CET)

πŸ‘€ Blender Studio – Simon Thommes

πŸ‘€ HackShield – Antonio Hoogervorst | world building/characters/story/animation/environment

πŸ‘€ Embark Studios – Robert Sammelin | art director/illustrator

πŸ‘€ Howest – Kasper Geeroms | game design

πŸ‘€ BUas – Vlad Cenusa | concept art/character/creature art

πŸ‘€ Guerrilla – Julia Spurek | lead animator

πŸ‘€ BUas – Nick Dry | level design

πŸ•’ 14:45 – 15:45 (CET)

πŸ‘€ Jochem van Gool

πŸ‘€ Boop Games – Willem Hollants | Internship Recruiting

πŸ‘€ Guerrilla – Julia Spurek | lean animator

πŸ‘€ BUas – Lothar Zou | AAA realtime game art/character art and design/environment art and design/concept art/art direction