
VOLODYMYR KOZIK (UBISOFT)
Assassin’s Creed Syndicate, Rainbow Six Siege
Behind every great competitive game is a framework that keeps players invested long after the first match. This talks peels back the curtain on the design elements that quietly shape long-term engagement.
With insights from titles like Rainbow Six Siege, Volodymyr will let you discover how smart design choices can let players stay and compete.
Volodymyr Kozik is a senior game designer who has been working for Ubisoft since 2015. During his 14 years within the gaming industry, he has worked on a range of games. His journey started with story driven games like Phantasmat and Puppet Show, he later switched to AAA games – shipping Assassin’s Creed Syndicate, Origins, Odyssey (and locking concepts for Valhalla), before moving on R6.
In the past, Volodymyr worked on 3C, UX and narrative design. He’s currently working on engagement and progression systems. He designed the Battle Pass systems and features that help to curate the player’s journey.